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API > API/Plugins > API/Plugins/Landmass
| |
|
| Name |
FBrushEffectDisplacement |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/Landmass/Source/Runtime/Public/BrushEffectsList.h |
| Include Path |
#include "BrushEffectsList.h" |
Syntax
USTRUCT (BlueprintType )
struct FBrushEffectDisplacement
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FBrushEffectDisplacement()
|
|
BrushEffectsList.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Channel |
FLinearColor |
|
BrushEffectsList.h |
- EditAnywhere
- BlueprintReadWrite
- Category=BrushEffects
|
| DisplacementHeight |
float |
|
BrushEffectsList.h |
- EditAnywhere
- BlueprintReadWrite
- Category=BrushEffects
|
| DisplacementTiling |
float |
|
BrushEffectsList.h |
- EditAnywhere
- BlueprintReadWrite
- Category=BrushEffects
|
| Midpoint |
float |
|
BrushEffectsList.h |
- EditAnywhere
- BlueprintReadWrite
- Category=BrushEffects
|
| Texture |
TObjectPtr< UTexture2D > |
|
BrushEffectsList.h |
- EditAnywhere
- BlueprintReadWrite
- Category=BrushEffects
|
| WeightmapInfluence |
float |
|
BrushEffectsList.h |
- EditAnywhere
- BlueprintReadWrite
- Category=BrushEffects
|
Functions
Public