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API > API/Plugins > API/Plugins/IntroTutorials > API/Plugins/IntroTutorials/IIntroTutorials
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LaunchTutorial
(
const FString& TutorialAssetName, |
Launch a tutorial with the specified asset. | IIntroTutorials.h | |
void LaunchTutorial
(
UEditorTutorial* Tutorial, |
Launch a tutorial immediately, bypassing the tutorial browser. | IIntroTutorials.h |
LaunchTutorial(const FString &, TSharedPtr< SWindow >)
Description
Launch a tutorial with the specified asset.
| Name | LaunchTutorial |
| Type | function |
| Header File | /Engine/Plugins/Editor/GuidedTutorials/Source/IntroTutorials/Public/IIntroTutorials.h |
| Include Path | #include "IIntroTutorials.h" |
void LaunchTutorial
(
const FString & TutorialAssetName,
TSharedPtr < SWindow > InNavigationWindow
)
Parameters
| Name | Remarks |
|---|---|
| TutorialAssetName | The name of the tutorial asset. |
LaunchTutorial(UEditorTutorial *, IIntroTutorials::ETutorialStartType, TWeakPtr< SWindow >, FSimpleDelegate, FSimpleDelegate)
Description
Launch a tutorial immediately, bypassing the tutorial browser.
| Name | LaunchTutorial |
| Type | function |
| Header File | /Engine/Plugins/Editor/GuidedTutorials/Source/IntroTutorials/Public/IIntroTutorials.h |
| Include Path | #include "IIntroTutorials.h" |
void LaunchTutorial
(
UEditorTutorial * Tutorial,
IIntroTutorials::ETutorialStartType InStartType,
TWeakPtr < SWindow > InNavigationWindow,
FSimpleDelegate OnTutorialClosed,
FSimpleDelegate OnTutorialExited
)
Parameters
| Name | Remarks |
|---|---|
| Tutorial | The tutorial to launch |
| bRestart | Whether to restart the tutorial or resume from where we left off last time. |
| InNavigationWindow | Optional window to launch the tutorial from - this is where navigation will be displayed. |