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API > API/Plugins > API/Plugins/IntroTutorials
Content that is displayed relative to a widget
| Name | FTutorialWidgetContent |
| Type | struct |
| Header File | /Engine/Plugins/Editor/GuidedTutorials/Source/IntroTutorials/Public/EditorTutorial.h |
| Include Path | #include "EditorTutorial.h" |
Syntax
USTRUCT ()
struct FTutorialWidgetContent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTutorialWidgetContent() |
EditorTutorial.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoFocus | bool | If this a node that can be focused (EG a blueprint node) should we auto focus on it | EditorTutorial.h |
|
| Content | FTutorialContent | Content to associate with widget | EditorTutorial.h |
|
| ContentWidth | float | Content width - text will be wrapped at this point | EditorTutorial.h |
|
| HorizontalAlignment | TEnumAsByte< EHorizontalAlignment > | EditorTutorial.h |
|
|
| Offset | FVector2D | Custom offset from widget | EditorTutorial.h |
|
| VerticalAlignment | TEnumAsByte< EVerticalAlignment > | EditorTutorial.h |
|
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| WidgetAnchor | FTutorialContentAnchor | Anchor for content widget to highlight | EditorTutorial.h |
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