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API > API/Plugins > API/Plugins/IntroTutorials
References
| Module | IntroTutorials |
| Header | /Engine/Plugins/Editor/GuidedTutorials/Source/IntroTutorials/Public/EditorTutorial.h |
| Include | #include "EditorTutorial.h" |
Syntax
USTRUCT&40;&41;
struct FTutorialContentAnchor
Remarks
A way of identifying something to be highlighted by a tutorial
Variables
| Type | Name | Description | |
|---|---|---|---|
| FSoftObjectPath | Asset | If reference is an asset, we use this to resolve it | |
| bool | bDrawHighlight | Whether to draw an animated highlight around the widget | |
| FString | FriendlyName | FBlueprintGraphNodeMetaData specific members. | |
| FString | GUIDString | The GUID string | |
| FString | OuterName | Name of the outer object - should be the blueprint that 'owns' the node | |
| FString | TabToFocusOrOpen | Tab on which to focus (EG 'My Blueprint' tab). | |
| TEnumAsByte< ETutorialAnchorIdentifier::Type > | Type | ||
| FName | WrapperIdentifier | If widget is in a wrapper widget, this is the wrapper widget name |
Constructors
| Type | Name | Description | |
|---|---|---|---|