Navigation
API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangePipelineMeshesUtilit-
Description
Return a list of skinned FInterchangeMeshInstance UIDs that can be combined together. We cannot create a skinned mesh that has multiple skeleton root nodes. This function returns a combined MeshInstance per skeleton roots.
@Param bUseSingleBoneForConvertedMeshes - If true, the skeleton roots assigned to non-skinned meshes will be using a single bone. Otherwise, the skeleton will follow the hierarchy scene node hierarchy.
| Name | GetCombinedSkinnedMeshInstances |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h |
| Include Path | #include "InterchangePipelineMeshesUtilities.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Private/InterchangePipelineMeshesUtilities.cpp |
void GetCombinedSkinnedMeshInstances
(
TMap < FString , TArray < FString > > & OutMeshInstanceUidsPerSkeletonRootUid,
bool bUseSingleBoneForConvertedMeshes
) const