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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericTexturePipeli-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="Textures",
Meta=(EditCondition="bImportTextures"))
bool bPreferCompressedSourceData
Remarks
If enabled, the translator compresses the source data payload whenever possible. This generally results in smaller assets. However, some operations like the texture build might be slower, because the source data first needs to be decompressed. If disabled, the translator leaves the decision to the factory or the pipelines.