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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericTexturePipeli-
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category&61;"Textures",
Meta&61;&40;EditCondition&61;"bImportTextures"&41;&41;
bool bPreferCompressedSourceData
Remarks
If true, tell the translator to provide a compressed source data payload when available. This will generally result in smaller assets, but some operations like the texture build might be slower because the source data will need to be uncompressed. If false, it will let the factory or another step in the pipeline decide what to do.
Compressed source source data is generally store the data as it is in the source file.