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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericTexturePipeli-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Textures",
Meta=(EditCondition="bImportTextures"))
bool bFlipNormalMapGreenChannel
Remarks
If enabled, the texture's green channel will be inverted for normal maps. This setting is only used if the Detect Normal Map Texture setting is also enabled.