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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericTexturePipeli-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Textures",
Meta=(EditCondition="bImportTextures"))
bool bDetectNormalMapTexture
Remarks
If enabled, tests each newly imported texture to see if it is a normal map. If it is, the SRGB, Compression Settings, and LOD Group properties of that texture will be adjusted.