Navigation
API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericMeshPipeline
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Skeletal Meshes")
bool bUpdateSkeletonReferencePose
Remarks
Enable this option to update the reference pose of the Skeleton (of the mesh). The reference pose of the mesh is always updated.