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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericMeshPipeline
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Skeletal Meshes",
Meta=(EditCondition="bImportMorphTargets"))
bool bMergeMorphTargetsWithSameName
Remarks
If enabled, all morph target shapes with the same name will be merge together. Turn it to false if you want to control those morph with different values.