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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericMeshPipeline
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Static Meshes",
Meta=(DisplayName="Import Collisions", SubCategory="Collision"))
bool bCollision
Remarks
If enabled, custom collision will be imported. If enabled and there is no custom collision, a generic collision will be automatically generated. If disabled, no collision will be created or imported.