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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericMeshPipeline
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Static Meshes", Meta=(SubCategory="Build"))
bool bBuildNanite
Remarks
If enabled, imported meshes will be rendered by Nanite at runtime. Make sure your meshes and materials meet the requirements for Nanite.