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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericMeshPipeline
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Skeletal Meshes",
Meta=(editcondition="!bCreatePhysicsAsset"))
TWeakObjectPtr < UPhysicsAsset > PhysicsAsset
Remarks
If set, use the specified PhysicsAsset. If not set and the Create Physics Asset setting is not enabled, the importer will not generate or set any physics asset.