Navigation
API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericMeshPipeline
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Skeletal Meshes",
Meta&61;&40;editcondition&61;"&33;bCreatePhysicsAsset"&41;&41;
TWeakObjectPtr< UPhysicsAsset > PhysicsAsset
Remarks
If this is set, use this specified PhysicsAsset. If its not set and bCreatePhysicsAsset is false, the importer will not generate or set any physic asset.