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bool |
bBakeMeshes |
If enable, meshes will be baked with the scene instance hierarchy transform. |
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bool |
bComputeWeightedNormals |
If true, we will use the surface area and the corner angle of the triangle as a ratio when computing the normals. |
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bool |
bImportLods |
If enable, meshes LODs will be imported. |
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bool |
bRecomputeNormals |
If true, normals in the imported mesh are ignored and recomputed. |
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bool |
bRecomputeTangents |
If true, tangents in the imported mesh are ignored and recomputed. |
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bool |
bRemoveDegenerates |
If true, degenerate triangles will be removed. |
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bool |
bUseBackwardsCompatibleF16TruncUVs |
If true, UVs will use backwards-compatible F16 conversion with truncation for legacy meshes. |
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bool |
bUseFullPrecisionUVs |
If true, UVs will be stored at full floating point precision. |
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bool |
bUseHighPrecisionTangentBasis |
If true, Tangents will be stored at 16 bit vs 8 bit precision. |
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bool |
bUseMikkTSpace |
If true, recompute tangents will use mikkt space. |
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EInterchangeForceMeshType |
ForceAllMeshAsType |
Allow to convert mesh to a particular type |
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EInterchangeVertexColorImportOption |
VertexColorImportOption |
Specify how vertex colors should be imported |
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FColor |
VertexOverrideColor |
Specify override color in the case that VertexColorImportOption is set to Override |