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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGene-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Common Skeletal Meshes and Animations")
bool bImportMeshesInBoneHierarchy
Remarks
If enabled, meshes nested in bone hierarchies will be imported as meshes instead of being converted to bones. If the meshes are not skinned, they are added to the skeletal mesh and removed from the list of static meshes.