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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGene-
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Common Skeletal Meshes and Animations"&41;
TWeakObjectPtr< USkeleton > Skeleton
Remarks
Skeleton to use for imported asset. When importing a skeletal mesh, leaving this as "None" will create a new skeleton. When importing an animation this MUST be specified to import the asset.