Navigation
API > API/Plugins > API/Plugins/InterchangePipelines
References
| Module | InterchangePipelines |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h |
| Include | #include "InterchangePipelineMeshesUtilities.h" |
Syntax
USTRUCT (BlueprintType )
struct FInterchangeMeshInstance
Remarks
A mesh instance is a description of a translated scene node that points to a translated mesh asset. A mesh instance that points to an LOD group can have many LODs and many scene mesh nodes per LOD index. A mesh instance that points to a mesh node will have only LOD 0 and will point to one scene mesh node.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bHasMorphTargets | ||
| bool | bReferenceMorphTarget | ||
| bool | bReferenceSkinnedMesh | ||
| TObjectPtr< const UInterchangeSceneNode > | LodGroupNode | This member is null unless the mesh instance represents a LOD group. | |
| FString | MeshInstanceUid | This ID represents either a LOD group scene node UID or a mesh scene node UID. | |
| TArray< FString > | ReferencingMeshGeometryUids | All mesh geometry referenced by this MeshInstance. | |
| TMap< int32, FInterchangeLodSceneNodeContainer > | SceneNodePerLodIndex | Each scene node here represents a mesh scene node. |
Constructors
| Type | Name | Description | |
|---|---|---|---|