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API > API/Plugins > API/Plugins/InterchangePipelines
A mesh geometry is a description of a translated mesh asset node that defines a geometry.
| Name | FInterchangeMeshGeometry |
| Type | struct |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h |
| Include Path | #include "InterchangePipelineMeshesUtilities.h" |
Syntax
USTRUCT (BlueprintType )
struct FInterchangeMeshGeometry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInterchangeMeshGeometry() |
InterchangePipelineMeshesUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachedSocketUids | TArray< FString > | A list of all scene nodes that represent sockets attached to this mesh. | InterchangePipelineMeshesUtilities.h |
|
| MeshNode | TObjectPtr< const UInterchangeMeshNode > | The UInterchangeMeshNode pointer represented by this structure. | InterchangePipelineMeshesUtilities.h |
|
| MeshUid | FString | The unique ID of the UInterchangeMeshNode represented by this structure. | InterchangePipelineMeshesUtilities.h |
|
| ReferencingMeshInstanceUids | TArray< FString > | All mesh instances that refer to this UInterchangeMeshNode pointer. | InterchangePipelineMeshesUtilities.h |
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