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API > API/Plugins > API/Plugins/InterchangeNodes
| Name | UInterchangeSpecularProfileNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeSpecularProfileNode.h |
| Include Path | #include "InterchangeSpecularProfileNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeSpecularProfileNode : public UInterchangeBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeSpecularProfileNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomFormatKey | const UE::Interchange::FAttributeKey | InterchangeSpecularProfileNode.h | ||
| Macro_CustomTextureKey | const UE::Interchange::FAttributeKey | InterchangeSpecularProfileNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomFormat
(
uint8& Format |
InterchangeSpecularProfileNode.h |
|
|
bool GetCustomTexture
(
FString& TextureUid |
InterchangeSpecularProfileNode.h |
|
|
bool SetCustomFormat
(
uint8 Format |
Set/Get the format based on ESpecularProfileFormat | InterchangeSpecularProfileNode.h |
|
bool SetCustomTexture
(
const FString& TextureUid |
InterchangeSpecularProfileNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeSpecularProfileNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UInterchangeSpecularProfileNode * Create
(
UInterchangeBaseNodeContainer* NodeContainer, |
Create a new UInterchangeSpecularProfileNode and add it to NodeContainer as a translated node. | InterchangeSpecularProfileNode.h | |
static FString MakeNodeUid
(
const FStringView& NodeName |
Build and return a UID name for a specular profile node. | InterchangeSpecularProfileNode.h |