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API > API/Plugins > API/Plugins/InterchangeNodes
| Name | UInterchangeSkyLightNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeLightNode.h |
| Include Path | #include "InterchangeLightNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeSkyLightNode : public UInterchangeBaseLightNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeBaseLightNode → UInterchangeSkyLightNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomCubemapDependencyKey | const UE::Interchange::FAttributeKey | InterchangeLightNode.h | ||
| Macro_CustomSourceTypeKey | const UE::Interchange::FAttributeKey | InterchangeLightNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomCubemapDependency
(
FString& TextureCubeNodeUid |
InterchangeLightNode.h |
|
|
bool GetCustomSourceType
(
EInterchangeSkyLightSourceType& SourceType |
InterchangeLightNode.h |
|
|
bool SetCustomCubemapDependency
(
FString TextureCubeNodeUid |
InterchangeLightNode.h |
|
|
bool SetCustomSourceType
(
EInterchangeSkyLightSourceType SourceType |
InterchangeLightNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeLightNode.h |