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API > API/Plugins > API/Plugins/InterchangeNodes > API/Plugins/InterchangeNodes/UInterchangeShaderPortsAPI
References
| Module | InterchangeNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeShaderGraphNode.h |
| Include | #include "InterchangeShaderGraphNode.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Private/InterchangeShaderGraphNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node | Material")
static bool GetInputConnection
(
const UInterchangeBaseNode * InterchangeNode,
const FString & InputName,
FString & OutExpressionUid,
FString & OutputName
)
Remarks
Retrieves the node unique id and the output name connected to a given input, if any.