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API > API/Plugins > API/Plugins/InterchangeNodes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeBaseNode
- UInterchangeShaderNode
- UInterchangeFunctionCallShaderNode
- UInterchangeShaderGraphNode
References
| Module | InterchangeNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeShaderGraphNode.h |
| Include | #include "InterchangeShaderGraphNode.h" |
Syntax
UCLASS&40;BlueprintType, Experimental&41;
class UInterchangeShaderNode : public UInterchangeBaseNode
Remarks
A shader node is a named set of inputs and outputs. It can be connected to other shader nodes and finally to a shader graph input.
Functions
| Type | Name | Description | |
|---|---|---|---|
| UInterchangeShaderNode * | Create
(
UInterchangeBaseNodeContainer* NodeContainer, |
Creates a new UInterchangeShaderNode and adds it to NodeContainer as a translated node. | |
| bool | GetCustomShaderType
(
FString& AttributeValue |
||
| FString | MakeNodeUid
(
const FStringView NodeName, |
Build and return a UID name for a shader node. | |
| bool | SetCustomShaderType
(
const FString& AttributeValue |
Sets which type of shader this nodes represents. |
Overridden from UInterchangeBaseNode
| Type | Name | Description | |
|---|---|---|---|
| FString | GetTypeName () |
Return the node type name of the class, we use this when reporting error |