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API > API/Plugins > API/Plugins/InterchangeNodes > API/Plugins/InterchangeNodes/UInterchangeShaderNode
References
| Module | InterchangeNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeShaderGraphNode.h |
| Include | #include "InterchangeShaderGraphNode.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Private/InterchangeShaderGraphNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node | Material")
bool AddStringInput
(
const FString & InputName,
const FString & AttributeValue,
bool bIsAParameter
)
Remarks
Set the String Attribute on the Shader Node. If bIsAParameter is set to true, it would be treated as a overridable Texture or else it should be treated as a LUT Texture. Note: It is assumed that the input name would be the parameter name when bIsAParameter is true.