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API > API/Plugins > API/Plugins/InterchangeNodes
| Name | UInterchangePhysicalCameraNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeCameraNode.h |
| Include Path | #include "InterchangeCameraNode.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UInterchangePhysicalCameraNode : public UInterchangeBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangePhysicalCameraNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomEnableDepthOfFieldKey | const UE::Interchange::FAttributeKey | InterchangeCameraNode.h | ||
| Macro_CustomFocalLengthKey | const UE::Interchange::FAttributeKey | InterchangeCameraNode.h | ||
| Macro_CustomSensorHeightKey | const UE::Interchange::FAttributeKey | InterchangeCameraNode.h | ||
| Macro_CustomSensorWidthKey | const UE::Interchange::FAttributeKey | InterchangeCameraNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomEnableDepthOfField
(
bool& AttributeValue |
InterchangeCameraNode.h |
|
|
bool GetCustomFocalLength
(
float& AttributeValue |
InterchangeCameraNode.h |
|
|
bool GetCustomSensorHeight
(
float& AttributeValue |
InterchangeCameraNode.h |
|
|
bool GetCustomSensorWidth
(
float& AttributeValue |
InterchangeCameraNode.h |
|
|
bool SetCustomEnableDepthOfField
(
const bool& AttributeValue |
InterchangeCameraNode.h |
|
|
bool SetCustomFocalLength
(
const float& AttributeValue |
InterchangeCameraNode.h |
|
|
bool SetCustomSensorHeight
(
const float& AttributeValue |
InterchangeCameraNode.h |
|
|
bool SetCustomSensorWidth
(
const float& AttributeValue |
InterchangeCameraNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeCameraNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStringView StaticAssetTypeName() |
InterchangeCameraNode.h |