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API > API/Plugins > API/Plugins/InterchangeNodes > API/Plugins/InterchangeNodes/UInterchangeMeshNode
Description
Get the type of collision shapes we should generate from this mesh. Note: This is a separate mechanism from the FBX-style collision shape name prefixes. For now, these collision shapes will only be used for the static mesh generated from this very same Mesh node
| Name | GetCustomCollisionType |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeMeshNode.h |
| Include Path | #include "InterchangeMeshNode.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Private/InterchangeMeshNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node | Mesh")
bool GetCustomCollisionType
(
EInterchangeMeshCollision & AttributeValue
) const