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A function call shader node has a named set of inputs and outputs which corresponds to the inputs and outputs of the shader function it instances.
| Name | UInterchangeFunctionCallShaderNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeShaderGraphNode.h |
| Include Path | #include "InterchangeShaderGraphNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeFunctionCallShaderNode : public UInterchangeShaderNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeShaderNode → UInterchangeFunctionCallShaderNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomMaterialFunctionKey | const UE::Interchange::FAttributeKey | InterchangeShaderGraphNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomMaterialFunction
(
FString& AttributeValue |
InterchangeShaderGraphNode.h |
|
|
bool SetCustomMaterialFunction
(
const FString& AttributeValue |
Set the unique id of the material function referenced by the function call expression. | InterchangeShaderGraphNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
InterchangeShaderGraphNode.h |