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Class to represent a set of animation track nodes that share the same frame rate.
| Name | UInterchangeAnimationTrackSetNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h |
| Include Path | #include "InterchangeAnimationTrackSetNode.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UInterchangeAnimationTrackSetNode : public UInterchangeBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeAnimationTrackSetNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeAnimationTrackSetNode() |
InterchangeAnimationTrackSetNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomAnimationTrackUids | UE::Interchange::TArrayAttributeHelper< FString > | InterchangeAnimationTrackSetNode.h | ||
| Macro_CustomFrameRateKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddCustomAnimationTrackUid
(
const FString& AnimationTrackUid |
Add one track dependency to this object. | InterchangeAnimationTrackSetNode.h |
|
void GetCustomAnimationTrackUid
(
const int32 Index, |
Retrieve one track dependency for this object. | InterchangeAnimationTrackSetNode.h |
|
int32 GetCustomAnimationTrackUidCount() |
Retrieve the number of track dependencies for this object. | InterchangeAnimationTrackSetNode.h |
|
| Retrieve the track dependency for this object. | InterchangeAnimationTrackSetNode.h |
|
|
bool GetCustomFrameRate
(
float& AttributeValue |
Get the frame rate for the animations in the level sequence. | InterchangeAnimationTrackSetNode.h |
|
bool RemoveCustomAnimationTrackUid
(
const FString& AnimationTrackUid |
Remove one track dependency from this object. | InterchangeAnimationTrackSetNode.h |
|
bool SetCustomFrameRate
(
const float& AttributeValue |
Set the frame rate for the animations in the level sequence. | InterchangeAnimationTrackSetNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeAnimationTrackSetNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStringView StaticAssetTypeName() |
InterchangeAnimationTrackSetNode.h |