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Class to represent an animation that instances another animation track set node.
| Name | UInterchangeAnimationTrackSetInstanceNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h |
| Include Path | #include "InterchangeAnimationTrackSetNode.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UInterchangeAnimationTrackSetInstanceNode : public UInterchangeAnimationTrackBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeAnimationTrackBaseNode → UInterchangeAnimationTrackSetInstanceNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomDurationKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h | ||
| Macro_CustomStartFrameKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h | ||
| Macro_CustomTimeScaleKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h | ||
| Macro_CustomTrackSetDependencyUidKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomDuration
(
int32& AttributeValue |
Get the level sequence instance duration in number of frames. | InterchangeAnimationTrackSetNode.h |
|
bool GetCustomStartFrame
(
int32& AttributeValue |
Get the frame where the level sequence instance starts. | InterchangeAnimationTrackSetNode.h |
|
bool GetCustomTimeScale
(
float& AttributeValue |
Get the time scale used for the level sequence instance. | InterchangeAnimationTrackSetNode.h |
|
bool GetCustomTrackSetDependencyUid
(
FString& AttributeValue |
Get the unique id of the level sequence this instance references. | InterchangeAnimationTrackSetNode.h |
|
bool SetCustomDuration
(
const int32& AttributeValue |
Set the level sequence instance duration in number of frames. | InterchangeAnimationTrackSetNode.h |
|
bool SetCustomStartFrame
(
const int32& AttributeValue |
Set the frame where the level sequence instance starts. | InterchangeAnimationTrackSetNode.h |
|
bool SetCustomTimeScale
(
const float& AttributeValue |
Set the time scale used for the level sequence instance. | InterchangeAnimationTrackSetNode.h |
|
bool SetCustomTrackSetDependencyUid
(
const FString& AttributeValue |
Set the unique id of the level sequence this instance references. | InterchangeAnimationTrackSetNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeAnimationTrackSetNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStringView StaticAssetTypeName() |
InterchangeAnimationTrackSetNode.h |