Navigation
API > API/Plugins > API/Plugins/InterchangeNodes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeBaseNode
- UInterchangeAnimationTrackBaseNode
- UInterchangeAnimationTrackNode
- UInterchangeTransformAnimationTrackNode
References
| Module | InterchangeNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h |
| Include | #include "InterchangeAnimationTrackSetNode.h" |
Syntax
UCLASS (BlueprintType)
class UInterchangeAnimationTrackNode : public UInterchangeAnimationTrackBaseNode
Remarks
Class to represent an animation on the property of a camera, light, or scene node The list of supported properties is enumerated in EInterchangeAnimatedProperty.
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetCustomActorDependencyUid
(
FString& DependencyUid |
Get the actor dependency to this object. | |
| bool | GetCustomAnimationPayloadKey
(
FInterchangeAnimationPayLoadKey& AnimationPayLoadKey |
Get the payload key needed to retrieve the animation for this track. | |
| bool | GetCustomFrameCount
(
int32& AttributeValue |
Get the number of frames for the animation of this track. | |
| bool | GetCustomPropertyTrack
(
FName& PropertyTrack |
||
| bool | GetCustomPropertyTrack
(
EInterchangePropertyTracks& PropertyTrack |
Get the property animated by this track. | |
| bool | SetCustomActorDependencyUid
(
const FString& DependencyUid |
Set the actor dependency to this object. | |
| bool | SetCustomAnimationPayloadKey
(
const FString& InUniqueId, |
Set the payload key needed to retrieve the animation for this track. | |
| bool | SetCustomFrameCount
(
const int32& AttributeValue |
Set the number of frames for the animation of this track. | |
| bool | SetCustomPropertyTrack
(
const FName& PropertyTrack |
||
| bool | SetCustomPropertyTrack
(
EInterchangePropertyTracks PropertyTrack |
Set the property animated by this track. | |
| FStringView |
Overridden from UInterchangeBaseNode
| Type | Name | Description | |
|---|---|---|---|
| FString | GetTypeName () |
Return the node type name of the class. This is used when reporting errors. |