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Abstract class providing the minimal services required for an animation track node.
| Name | UInterchangeAnimationTrackBaseNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeAnimationTrackSetNode.h |
| Include Path | #include "InterchangeAnimationTrackSetNode.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UInterchangeAnimationTrackBaseNode : public UInterchangeBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeAnimationTrackBaseNode
Derived Classes
- UInterchangeAnimationTrackNode
- UInterchangeAnimationTrackSetInstanceNode
- UInterchangeSkeletalAnimationTrackNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomCompletionModeKey | const UE::Interchange::FAttributeKey | InterchangeAnimationTrackSetNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCustomCompletionMode
(
int32& AttributeValue |
Get how the actor's animated property behaves once this animation is complete. | InterchangeAnimationTrackSetNode.h |
|
bool SetCustomCompletionMode
(
const int32& AttributeValue |
Set how the actor's animated property should behave once its animation completes. | InterchangeAnimationTrackSetNode.h |
|
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeAnimationTrackSetNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStringView StaticAssetTypeName() |
InterchangeAnimationTrackSetNode.h |