Navigation
API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Usd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeTranslatorBase
- UInterchangeUSDTranslator
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Usd/InterchangeUsdTranslator.h |
| Include | #include "Usd/InterchangeUsdTranslator.h" |
Syntax
UCLASS (BlueprintType)
class UInterchangeUSDTranslator :
public UInterchangeTranslatorBase ,
public IInterchangeMeshPayloadInterface ,
public IInterchangeTexturePayloadInterface ,
public IInterchangeBlockedTexturePayloadInterface ,
public IInterchangeAnimationPayloadInterface
Remarks
For now, USD Interchange (FBX parity) translator supports textures, materials and static meshes
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| TFuture< TOptional< UE::Interchange::FAnimationPayloadData > > | ResolveAnimationPayloadQuery
(
const UE::Interchange::FAnimationPayloadQuery& PayloadQuery |
End UInterchangeTranslatorBase API |
Overridden from UInterchangeTranslatorBase
| Type | Name | Description | |
|---|---|---|---|
| UInterchangeTranslatorSettings * | GetSettings () |
Return this translator settings | |
| EInterchangeTranslatorAssetType | |||
| TArray< FString > | List of formats supported by the translator. | ||
| EInterchangeTranslatorType | Begin UInterchangeTranslatorBase API | ||
| void | Release source is called when we do not need anymore the translator source and also early in the cancel process. | ||
| void | SetSettings
(
const UInterchangeTranslatorSettings* InterchangeTranslatorSettings |
Reimport will set the settings if they exist in UInterchangeAssetImportData | |
| bool | Translate
(
UInterchangeBaseNodeContainer& BaseNodeContainer |
Translate the associated source data into node(s) that are hold in the specified nodes container. |
Overridden from IInterchangeMeshPayloadInterface
| Type | Name | Description | |
|---|---|---|---|
| TOptional< UE::Interchange::FMeshPayloadData > | GetMeshPayloadData
(
const FInterchangeMeshPayLoadKey& PayLoadKey, |
Begin Interchange payload interfaces |
Overridden from IInterchangeTexturePayloadInterface
| Type | Name | Description | |
|---|---|---|---|
| TOptional< UE::Interchange::FImportImage > | GetTexturePayloadData
(
const FString& PayloadKey, |
Once the translation is done, the import process need a way to retrieve payload data. |
Overridden from IInterchangeBlockedTexturePayloadInterface
| Type | Name | Description | |
|---|---|---|---|
| TOptional< UE::Interchange::FImportBlockedImage > | GetBlockedTexturePayloadData
(
const FString& PayloadKey, |
Once the translation is done, the import process need a way to retrieve payload data. |
Overridden from IInterchangeAnimationPayloadInterface
| Type | Name | Description | |
|---|---|---|---|
| TArray< UE::Interchange::FAnimationPayloadData > | GetAnimationPayloadData
(
const TArray< UE::Interchange::FAnimationPayloadQuery >& PayloadQuery |
Get animation payload data for the specified payload key. |