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API > API/Plugins > API/Plugins/InterchangeImport
| Name | UInterchangeSkeletalMeshFactory |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeSkeletalMeshFactory.h |
| Include Path | #include "Mesh/InterchangeSkeletalMeshFactory.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeSkeletalMeshFactory : public UInterchangeFactoryBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeFactoryBase → UInterchangeSkeletalMeshFactory
Structs
| Name | Remarks |
|---|---|
| FImportAssetObjectData | |
| FImportAssetObjectLODData | |
| FLodPayloads |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ImportAssetObjectData | FImportAssetObjectData | Mesh/InterchangeSkeletalMeshFactory.h | ||
| PayloadsPerLodIndex | TMap< int32, FLodPayloads > | Mesh/InterchangeSkeletalMeshFactory.h | ||
| ScopedReimportUtility | TUniquePtr< FScopedSkeletalMeshReimportUtility > | Mesh/InterchangeSkeletalMeshFactory.h |
Functions
Public
Overridden from UInterchangeFactoryBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BackupSourceData
(
const UObject* Object |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual FImportAssetResult BeginImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual void BuildObject_GameThread
(
const FSetupObjectParams& Arguments, |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual void Cancel() |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual void ClearBackupSourceData
(
const UObject* Object |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual void CreatePayloadTasks
(
const FImportAssetObjectParams& Arguments, |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual FImportAssetResult EndImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual void FinalizeObject_GameThread
(
const FSetupObjectParams& Arguments |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual EInterchangeFactoryAssetType GetFactoryAssetType() |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual UClass * GetFactoryClass() |
Mesh/InterchangeSkeletalMeshFactory.h | ||
| Mesh/InterchangeSkeletalMeshFactory.h | |||
virtual FImportAssetResult ImportAsset_Async
(
const FImportAssetObjectParams& Arguments |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual void ReinstateSourceData
(
const UObject* Object |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual bool SetReimportSourceIndex
(
const UObject* Object, |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual bool SetSourceFilename
(
const UObject* Object, |
Mesh/InterchangeSkeletalMeshFactory.h | ||
virtual void SetupObject_GameThread
(
const FSetupObjectParams& Arguments |
Mesh/InterchangeSkeletalMeshFactory.h |