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API > API/Plugins > API/Plugins/InterchangeImport
| Name | UInterchangeSceneImportAssetFactory |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Scene/InterchangeSceneImportAssetFactory.h |
| Include Path | #include "Scene/InterchangeSceneImportAssetFactory.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeSceneImportAssetFactory : public UInterchangeFactoryBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeFactoryBase → UInterchangeSceneImportAssetFactory
Functions
Public
Overridden from UInterchangeFactoryBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BackupSourceData
(
const UObject* Object |
Scene/InterchangeSceneImportAssetFactory.h | ||
virtual FImportAssetResult BeginImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Scene/InterchangeSceneImportAssetFactory.h | ||
virtual void ClearBackupSourceData
(
const UObject* Object |
Scene/InterchangeSceneImportAssetFactory.h | ||
virtual void FinalizeObject_GameThread
(
const FSetupObjectParams& Arguments |
Scene/InterchangeSceneImportAssetFactory.h | ||
virtual UClass * GetFactoryClass() |
Scene/InterchangeSceneImportAssetFactory.h | ||
| Scene/InterchangeSceneImportAssetFactory.h | |||
virtual void ReinstateSourceData
(
const UObject* Object |
Scene/InterchangeSceneImportAssetFactory.h | ||
| Scene/InterchangeSceneImportAssetFactory.h | |||
virtual void SetupObject_GameThread
(
const FSetupObjectParams& Arguments |
Scene/InterchangeSceneImportAssetFactory.h |