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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/UInterchangeActorFactory
Description
Method called in UInterchangeActorFactory::ImportSceneObject_GameThread to allow child class to complete the creation of the actor. This method is expected to return the UOBject to apply the factory node's custom attributes to.
Derived Overrides
- UInterchangeCameraActorFactory::ProcessActor
- UInterchangeCineCameraActorFactory::ProcessActor
- UInterchangeDecalActorFactory::ProcessActor
- UInterchangeHeterogeneousVolumeActorFactory::ProcessActor
- UInterchangeLightActorFactory::ProcessActor
- UInterchangeSkeletalMeshActorFactory::ProcessActor
- UInterchangeSkyLightActorFactory::ProcessActor
- UInterchangeStaticMeshActorFactory::ProcessActor
| Name | ProcessActor |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Scene/InterchangeActorFactory.h |
| Include Path | #include "Scene/InterchangeActorFactory.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Scene/InterchangeActorFactory.cpp |
virtual UObject * ProcessActor
(
AActor & SpawnedActor,
const UInterchangeActorFactoryNode & FactoryNode,
const UInterchangeBaseNodeContainer & NodeContainer,
const FImportSceneObjectsParams & Params
)