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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Texture > API/Plugins/InterchangeImport/Texture/UInterchangePSDTranslator
- IInterchangeTexturePayloadInterface::GetTexturePayloadData()
- UInterchangePSDTranslator::GetTexturePayloadData()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Texture/InterchangePSDTranslator.h |
| Include | #include "Texture/InterchangePSDTranslator.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Texture/InterchangePSDTranslator.cpp |
virtual TOptional< UE::Interchange::FImportImage > GetTexturePayloadData
&40;
const FString & PayloadKey,
TOptional< FString > & AlternateTexturePath
&41; const
Remarks
Once the translation is done, the import process need a way to retrieve payload data. This payload will be use by the factories to create the asset. a PayloadData containing the import image data. The TOptional will not be set if there is an error.
Parameters
| Name | Description |
|---|---|
| PayloadKey | Unused. The translator uses its SourceData property to extract the payload. |
| AlternateTexturePath | Unused. The translator uses its SourceData property to extract the payload. |