Navigation
API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Scene
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeFactoryBase
- UInterchangeActorFactory
- UInterchangeSkeletalMeshActorFactory
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Scene/InterchangeSkeletalMeshActorFactory.h |
| Include | #include "Scene/InterchangeSkeletalMeshActorFactory.h" |
Syntax
UCLASS&40;BlueprintType, Experimental&41;
class UInterchangeSkeletalMeshActorFactory : public UInterchangeActorFactory
Overridden from UInterchangeActorFactory
| Type | Name | Description | |
|---|---|---|---|
| UObject * | ProcessActor
(
AActor& SpawnedActor, |
Method called in UInterchangeActorFactory::ImportSceneObject_GameThread to allow child class to complete the creation of the actor. |
Overridden from UInterchangeFactoryBase
| Type | Name | Description | |
|---|---|---|---|
| UClass * | Return the UClass this factory can create. | ||
| void | SetupObject_GameThread
(
const FSetupObjectParams& Arguments |
Do any UObject setup required before the build (before PostEditChange) and after all dependency UObject have been imported. |