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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Scene > API/Plugins/InterchangeImport/Scene/UInterchangeSceneImportAssetFact-
- UInterchangeFactoryBase::FinalizeObject_GameThread()
- UInterchangeSceneImportAssetFactory::FinalizeObject_GameThread()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Scene/InterchangeSceneImportAssetFactory.h |
| Include | #include "Scene/InterchangeSceneImportAssetFactory.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Scene/InterchangeSceneImportAssetFactory.cpp |
virtual void FinalizeObject_GameThread
&40;
const FSetupObjectParams & Arguments
&41;
Remarks
Do any final UObject setup after the build (after PostEditChange)
- This function is called at the end of the pre completion task (after PostEditChange is called for the asset).