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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Mesh > API/Plugins/InterchangeImport/Mesh/UInterchangeSkeletalMeshFactory
- UInterchangeFactoryBase::FinalizeObject_GameThread()
- UInterchangeSkeletalMeshFactory::FinalizeObject_GameThread()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeSkeletalMeshFactory.h |
| Include | #include "Mesh/InterchangeSkeletalMeshFactory.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Mesh/InterchangeSkeletalMeshFactory.cpp |
virtual void FinalizeObject_GameThread
(
const FSetupObjectParams & Arguments
)
Remarks
Do any final UObject setup after the asset is built
- This function is called after asset is built in FTaskWaitAssetCompilation