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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/MaterialX > API/Plugins/InterchangeImport/MaterialX/MaterialXUtils > API/Plugins/InterchangeImport/MaterialX/MaterialXUtils/FMaterialXSurfac-
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h |
| Include | #include "MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.cpp |
UInterchangeShaderNode &42; CreateMaskShaderNode
&40;
uint8 RGBA,
const FString & NodeName,
const FString & OutputName
&41;
Remarks
End Connect MaterialX nodes Create a ComponentMask shader node. The ComponentMask node
Parameters
| Name | Description |
|---|---|
| RGBA | The mask component, e.g: 0b1011 -> Only RBA are toggled |
| NodeName | the name of the shader node |
| OutputName | the name of the output of the MaterialX node, default name is 'out' as stated by the standard library |