Navigation
API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/MaterialX > API/Plugins/InterchangeImport/MaterialX/MaterialXUtils > API/Plugins/InterchangeImport/MaterialX/MaterialXUtils/FMaterialXSurfac-
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h |
| Include | #include "MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.cpp |
bool ConnectMatchingNodeOutputToInput
&40;
const FConnectNode & Connect
&41;
Remarks
Create and Connect the output of a MaterialX node that has already a matching in UE to a shader node, If not search for a registered delegate true if a shader node has been successfully created and is connected to the given input
Parameters
| Name | Description |
|---|---|
| Node | The MaterialX node of a given type used to create the appropriate shader node |
| ParentShaderNode | The shader node to connect to |
| InputChannelName | The input of the ParentShaderNode to connect to |