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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/MaterialX > API/Plugins/InterchangeImport/MaterialX/MaterialXUtils > API/Plugins/InterchangeImport/MaterialX/MaterialXUtils/FMaterialXSurfac-
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h |
| Include | #include "MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.cpp |
bool AddAttribute
&40;
MaterialX::InputPtr Input,
const FString & InputChannelName,
UInterchangeShaderNode &42; ShaderNode
&41; const
Remarks
Add an attribute to a shader node from the given MaterialX input, only floats and linear colors are supported for the moment true if the attribute was successfully added
Parameters
| Name | Description |
|---|---|
| Input | The MaterialX input to retrieve and add the value from, must be of type float/color/vector |
| InputChannelName | The name of the shader node's input to add the attribute |
| ShaderNode | The shader node to which we want to add the attribute |