FMaterialXBase::ConvertNeutralNodesToDot

Convert math nodes (add, sub, div, mul) that have a neutral input, to the MaterialX node which is simply the identity or a noop This allows us to optimize the final shader by avoiding unnecessary operation on a material (for example a*1 = a) This function should be called after the subgraphs substitution in order to search for all the nodes even in the subgraphs