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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/MaterialX > API/Plugins/InterchangeImport/MaterialX/MaterialXUtils > API/Plugins/InterchangeImport/MaterialX/MaterialXUtils/FMaterialXBase
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXBase.h |
| Include | #include "MaterialX/MaterialXUtils/MaterialXBase.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/MaterialX/MaterialXUtils/MaterialXBase.cpp |
static void AddTexCoordToTiledImageNodes
&40;
MaterialX::ElementPtr Graph
&41;
Remarks
Add a texcoord input to the tiledimage nodes if the input is missing, and connect it to a texcoord node in the nodegraph This function should be called before the subgraphs substitution to avoid missing UVs input on a texture See for example standard_surface_brick_procedural where the tiledimage nodes have no texcoord input
Parameters
| Name | Description |
|---|---|
| Node | The nodegraph to retrieve the different tiledimage nodes |