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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Material > API/Plugins/InterchangeImport/Material/UInterchangeMaterialFunctionFact-
- UInterchangeFactoryBase::BeginImportAsset_GameThread()
- UInterchangeMaterialFunctionFactory::BeginImportAsset_GameThread()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Material/InterchangeMaterialFactory.h |
| Include | #include "Material/InterchangeMaterialFactory.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Material/InterchangeMaterialFactory.cpp |
virtual FImportAssetResult BeginImportAsset_GameThread
(
const FImportAssetObjectParams & Arguments
)
Remarks
Override this function to import/reimport source data and configure the properties synchronously. Create the asset package on the game thread because it's not thread-safe.
@Note Mandatory to override this function to create the asset UObject package. Not mandatory for level actor; use CreateSceneObject instead.