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Texture payload interface. Derive from it if your payload can import texture
| Name | IInterchangeTextureLightProfilePayloadInterface |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Texture/InterchangeTextureLightProfilePayloadInterface.h |
| Include Path | #include "Texture/InterchangeTextureLightProfilePayloadInterface.h" |
Syntax
class IInterchangeTextureLightProfilePayloadInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< UE::Interchange::FImportLightProfile > GetLightProfilePayloadData
(
const UInterchangeSourceData* SourceData, |
Texture/InterchangeTextureLightProfilePayloadInterface.h | ||
virtual TOptional< UE::Interchange::FImportLightProfile > GetLightProfilePayloadData
(
const FString& PayloadKey, |
Once the translation is done, the import process need a way to retrieve payload data. | Texture/InterchangeTextureLightProfilePayloadInterface.h | |
virtual TOptional< UE::Interchange::FImportLightProfile > GetLightProfilePayloadData
(
const uint8* Buffer, |
IESTranslator uses this, but we also expose it here in case otrher translators want to use directly. | Texture/InterchangeTextureLightProfilePayloadInterface.h |