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Audio Payload interface. Derive from it if your payload can import Audio
| Name | IInterchangeAudioPayloadInterface |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Audio/InterchangeAudioPayloadInterface.h |
| Include Path | #include "Audio/InterchangeAudioPayloadInterface.h" |
Syntax
class IInterchangeAudioPayloadInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< UE::Interchange::FInterchangeAudioPayloadData > GetAudioPayloadData
(
const FString& PayloadSourceFileKey |
Once the translation is done, the import process need a way to retrieve payload data. | Audio/InterchangeAudioPayloadInterface.h |