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Animation payload interface. Derive from this interface if your payload can import skeletal mesh
| Name | IInterchangeAnimationPayloadInterface |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Animation/InterchangeAnimationPayloadInterface.h |
| Include Path | #include "Animation/InterchangeAnimationPayloadInterface.h" |
Syntax
class IInterchangeAnimationPayloadInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< UE::Interchange::FAnimationPayloadData > GetAnimationPayloadData
(
const TArray< UE::Interchange::FAnimationPayloadQuery >& PayloadQuery |
Get animation payload data for the specified payload key. | Animation/InterchangeAnimationPayloadInterface.h | |
virtual bool PreferGroupingBoneAnimationQueriesTogether () |
Return true if the translator want to import all bone animations in one query, false otherwise. | Animation/InterchangeAnimationPayloadInterface.h |