Navigation
API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Fbx
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeTranslatorBase
- UInterchangeFbxTranslator
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Fbx/InterchangeFbxTranslator.h |
| Include | #include "Fbx/InterchangeFbxTranslator.h" |
Syntax
UCLASS&40;BlueprintType, Experimental&41;
class UInterchangeFbxTranslator :
public UInterchangeTranslatorBase,
public IInterchangeTexturePayloadInterface,
public IInterchangeMeshPayloadInterface,
public IInterchangeAnimationPayloadInterface
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UInterchangeTranslatorBase
| Type | Name | Description | |
|---|---|---|---|
| EInterchangeTranslatorAssetType | |||
| TArray< FString > | List of formats supported by the translator. | ||
| EInterchangeTranslatorType | Begin UInterchangeTranslatorBase API | ||
| void | ImportFinish () |
This function is call when the import is done (FImportAsyncHelper::CleanUp) and we are cleaning the data. | |
| void | Release source is called when we do not need anymore the translator source and also early in the cancel process. | ||
| bool | Translate
(
UInterchangeBaseNodeContainer& BaseNodeContainer |
Translate the associated source data into node(s) that are hold in the specified nodes container. |
Overridden from IInterchangeTexturePayloadInterface
| Type | Name | Description | |
|---|---|---|---|
| TOptional< UE::Interchange::FImportImage > | GetTexturePayloadData
(
const FString& PayloadKey, |
End UInterchangeTranslatorBase API Once the translation is done, the import process need a way to retrieve payload data. |
Overridden from IInterchangeMeshPayloadInterface
| Type | Name | Description | |
|---|---|---|---|
| TFuture< TOptional< UE::Interchange::FMeshPayloadData > > | GetMeshPayloadData
(
const FInterchangeMeshPayLoadKey& PayLoadKey, |
Once the translation is done, the import process need a way to retrieve payload data. |
Overridden from IInterchangeAnimationPayloadInterface
| Type | Name | Description | |
|---|---|---|---|
| TFuture< TOptional< UE::Interchange::FAnimationPayloadData > > | GetAnimationPayloadData
(
const FInterchangeAnimationPayLoadKey& PayLoadKey, |
* IInterchangeMeshPayloadInterface End */ IInterchangeAnimationPayloadInterface Begin |